Anshul GargAnshul Garg

The Chicken Game: Why Startups, Nations, and Teenagers All Play It

18-12-2025 · 11 min read · By Anshul Garg

The Chicken Game: Why Startups, Nations, and Teenagers All Play It

On a Saturday night in 1955, somewhere in the San Fernando Valley, two teenagers climbed into stolen cars, lined up side by side at the edge of a cliff, and floored the accelerator. The first one to jump out was the "chicken." The one who stayed in longer won. The one who stayed in longest was either very brave or very dead.

This wasn't fiction. It was a real pastime among California teenagers in the 1950s — popularised, and slightly romanticised, by James Dean in Rebel Without a Cause. The premise was simple. Two drivers race toward mutual destruction. Each has two choices: swerve or don't. The rational move is to swerve — dying is worse than embarrassment. But if both players know the other will swerve, then not swerving is the winning move. Which means the real game isn't about driving at all. It's about convincing the other player that you won't swerve, even when every instinct in your body is screaming at you to.

Seven years later, this exact game — stripped of the cars but keeping the cliff — nearly ended civilisation.


Thirteen Days on the Cliff

In October 1962, American spy planes discovered Soviet nuclear missile installations under construction in Cuba — 90 miles from Florida. President Kennedy convened his advisors. The options were stark: do nothing (and accept Soviet nuclear weapons within striking distance of Washington), invade Cuba (and risk a Soviet military response), or blockade the island (and dare Khrushchev to run the blockade).

Kennedy chose the blockade. Soviet ships carrying missile components were already en route to Cuba. The question became: would they turn around, or would they try to cross the line?

Both leaders understood the structure of the game they were playing. If one side backed down, they'd lose face but survive. If neither backed down, the result was thermonuclear war — the mutual destruction that game theorists call the "crash." The game was Chicken, played with hydrogen bombs instead of Chevrolets.

For thirteen days, the world waited to see who would swerve.

The Logic of Madness

Here's what makes Chicken fundamentally different from the Prisoner's Dilemma, which we explored in a previous essay. In the Prisoner's Dilemma, the dominant strategy is to defect — it's better for you regardless of what the other player does. In Chicken, there is no dominant strategy. The best move depends entirely on what you think the other player will do.

If you think they'll swerve, you should hold steady — you win. If you think they'll hold steady, you should swerve — you survive. If you're wrong about either, the outcome is catastrophe.

This creates a perverse logic: the player who is most visibly committed to not swerving has the advantage. If you can convince the other side that you will absolutely, unquestionably drive off that cliff, they have no rational choice but to swerve. Your irrationality becomes your greatest asset.

This is why, during the Cuban Missile Crisis, both sides engaged in elaborate displays of resolve. Kennedy went on national television. Khrushchev issued public declarations. Military forces were visibly mobilised. Each side was trying to signal: "I am not the one who will swerve." Because in Chicken, the perception of commitment is the weapon.

Philosopher Bertrand Russell, watching this unfold in real time, wrote: "Since the nuclear stalemate became apparent, the governments of East and West have adopted the policy which Mr. Dulles calls 'brinkmanship.' This is a policy adapted from a sport which, as practised by some youthful delinquents, consists of driving at high speed toward a cliff, the first driver to swerve being called a 'chicken.'" He was horrified. He was also precisely correct.


The Commitment Problem

The central paradox of Chicken is that flexibility is a weakness. In most situations, having options is an advantage. In Chicken, the player with the most options loses — because having the option to swerve means you might swerve, which means the other player can bet on it.

Game theorist Thomas Schelling formalised this insight in his landmark 1960 book The Strategy of Conflict. Schelling argued that in Chicken-type situations, the most powerful move is to eliminate your own options — to make swerving impossible, so the other player knows you can't back down even if you wanted to.

Burning the Ships

The historical metaphor is Hernán Cortés arriving in Mexico in 1519 and ordering his ships burned. His soldiers couldn't retreat. They had to conquer or die. This wasn't bravery — it was strategy. By removing the option of retreat, Cortés changed the game. The Aztecs, who had the option of retreating into the interior, were now facing an opponent with no exit. The commitment was visible, irreversible, and terrifying.

Schelling's version is more subtle. He imagined a game of Chicken where one driver, in full view of the other, rips the steering wheel off the car and throws it out the window. Now that driver literally cannot swerve. The other driver sees this, understands the implication, and swerves — because the only alternative is mutual death.

The player who credibly surrenders control wins. This is deeply counterintuitive. We think of power as the ability to choose. In Chicken, power is the ability to demonstrate that you've chosen — irrevocably, publicly, with no way back.

The Problem with Bluffing

Of course, most commitment devices are bluffs. Cortés probably didn't burn all his ships (historical accuracy on this is disputed). Political leaders threaten "all options are on the table" while keeping their steering wheels firmly attached. The game becomes one of bluff detection: is their commitment real, or are they performing?

This is where Chicken gets dangerous. If both sides are bluffing, they'll both swerve at the last moment and the crisis resolves. If one side is bluffing and the other isn't, the bluffer swerves and loses face. But if both sides believe the other is bluffing — if both sides think "they'll swerve first" — neither swerves. And then you get the crash.

The Cuban Missile Crisis almost crashed. There were at least two moments — a Soviet submarine commander who nearly launched a nuclear torpedo, an American U-2 pilot who accidentally strayed into Soviet airspace — where miscalculation nearly produced the outcome that both rational leaders were trying to avoid. The game was being played correctly by both sides. The risk came from the game itself.


Chicken in the Boardroom

You don't need nuclear weapons to play Chicken. You just need two parties, a collision course, and the question of who blinks first.

Price Wars

Between 2014 and 2019, Uber and Lyft burned through a combined $10 billion in rider subsidies. Uber would cut fares in a city; Lyft would match within days. Lyft would offer driver bonuses; Uber would counter with larger ones. Neither company was profitable. Neither could afford to stop. The "swerve" — raising prices to sustainable levels — meant losing riders to the other platform. So both kept driving toward the cliff, quarter after quarter, burning through venture capital like jet fuel.

The rational collective outcome was for both to maintain prices. But the game's incentive structure rewarded the one who could endure losses longer. Price wars are Chicken games where the cliff is bankruptcy, and the steering wheel is your balance sheet. Uber's steering wheel was $24 billion in cumulative losses. Lyft's was smaller, which is why Lyft swerved first — pulling out of international markets and ceding ground. The survivor didn't "win" so much as bleed less.

This is why price wars in ride-sharing, airlines, and streaming services follow the same pattern. The companies aren't being irrational. They're playing Chicken — betting that the other company will run out of money first. Sometimes they're right. Sometimes both go over the cliff, and private equity picks up the wreckage.

Startup Negotiation

A startup and an investor are negotiating a term sheet. The startup wants a higher valuation. The investor wants more favourable terms. Each side has a walk-away point — a threshold below which they'd rather have no deal than a bad one.

The negotiation is Chicken. If the startup signals too much eagerness ("we really need this round"), they've revealed they'll swerve — the investor holds firm. If the investor signals too much interest ("this is exactly the kind of company we look for"), they've revealed they'll swerve — the startup pushes for better terms.

The leverage goes to whoever can more credibly signal willingness to walk away. A startup with a competing term sheet from another investor has, in Schelling's terms, thrown the steering wheel out the window. They've created a visible commitment device that changes the game.

The Meeting That Won't End

Even at the most mundane level, Chicken shows up. Two departments disagree on a project direction. Neither wants to concede. The meeting stretches from 30 minutes to 90 minutes to a follow-up meeting to a series of passive-aggressive email threads. Each side is waiting for the other to swerve.

Eventually, a senior executive steps in and decides — which is itself a swerve by the organisation, delegating the decision upward because neither player would yield. Unresolved Chicken games in organisations are what most people call "politics."


The Third Option: Changing the Game

The deepest lesson of Chicken isn't about how to win. It's about recognising when you're playing it — and deciding whether you should be.

Most Chicken games share a common feature: they're created by the absence of communication. The two teenagers racing toward the cliff aren't talking to each other. Kennedy and Khrushchev communicated through proxies, press conferences, and military posturing — not direct, honest dialogue. The two airlines are reading each other's pricing moves, not sitting down to discuss sustainable competition.

When you add real communication to a Chicken game, the game often dissolves. The Cuban Missile Crisis ended when Kennedy and Khrushchev established a direct back-channel — through journalist John Scali and Soviet intelligence officer Alexander Feklisov — that bypassed the public posturing. In private, without the need to demonstrate resolve, they could negotiate. The Soviets agreed to remove the missiles. Kennedy quietly agreed to remove American missiles from Turkey. Both sides swerved, simultaneously, in a way that let both claim they hadn't.

The back-channel transformed the game from Chicken into a negotiation. The cliff was still there, but the cars were no longer racing toward it.

Recognising the Game

This is the practical takeaway. When you find yourself in a situation where:

  • Two parties are on a collision course
  • Each is waiting for the other to yield
  • The cost of neither yielding is catastrophic for both
  • And the primary activity is signalling resolve rather than solving the problem

You're playing Chicken. And the most important question isn't "how do I win?" It's "how do I change this into a different game?"

Create a back-channel. Find a way for both sides to de-escalate without losing face. Introduce a third party who can absorb the blame for the "swerve." Redefine the outcome so that cooperation looks like strength rather than weakness.

The best Chicken players aren't the ones who never swerve. They're the ones who find a way to make swerving unnecessary — by redesigning the game before the cliff arrives.


The teenagers in the San Fernando Valley thought they were testing courage. They were actually testing a very specific thing: who was more willing to die for a completely meaningless prize? The "winner" of a game of Chicken is the person who is most willing to accept the worst possible outcome. That's not bravery. It's a failure to value your own survival.

The same logic applies in business, politics, and personal relationships. Every time you refuse to yield in a conflict because yielding "feels like losing," you're playing Chicken. And the question you should ask yourself — the question that Khrushchev eventually asked himself, and Kennedy eventually asked himself — is simple:

Is this cliff worth dying on?

If it isn't, swerve early, swerve deliberately, and spend your energy finding a road that doesn't end at a cliff. The real winners of Chicken aren't the ones who play it best. They're the ones who stop playing it entirely.